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NCCP Rugby Competition Development & IRB Level 3 Coaching Course

WHEN: Friday 16th – Sunday 18th January 2015

(A second weekend which is included in the total course fee will take place 6 months after the initial weekend in both Eastern and Western Canada to reduce costs for the participants.)

WHERE: St Georges High School, Vancouver.

COST: $800 (includes all course materials, accommodation and lunches for both weekends)

Candidates accepted onto this course who live outside of British Columbia will receive some financial support towards travel from Rugby Canada and their Provincial Union.  Each candidate will be reviewed independently.

The NCCP Competition Development / IRB Level 3 course focuses on coaches who are competing in highly competitive levels of rugby. The course is focused on the developed levels of performance through a number of multi-sport modules and technical / tactical rugby specific components. The Multi-Sport modules are broken down into six workshops. This course is by invitation only and all applications must be sent to Rugby Canada by you provincial union on your behalf accompanied by a letter of endorsement.

Note: A coach at this level must be coaching a team over a full season and be available for a minimum of 2 face to face evaluations over that time.

Pre-requisites for registering to this course:

 

  1. Certified at the NCCP Competition Introduction Level
  2. Current certificates for IRB Rugby Ready, IRB Laws and IRB Concussion Management
  3. Completion of all 7 of the following NCCP Competition Development Multi-Sport modules
    • Design a Basic Sport Program (NCCP Competition Introduction multi-sport module)
    • Prevention and Recovery of Injury
    • Managing Conflict
    • Leading Dope Free Sport
    • Psychology of Performance
    • Coaching and Leading Effectively
    • Developing Athletic Abilities

Technical and Tactical in Course Delivery

The in course component of this course is approximately 32 hours in length and can be delivered in a number of formats depending on logistical constraints and contains the following modules:

Module 1: Selection and succession planning
Module 2: Developing a team profile
Module 3:The game profile
Module 4: Patterns play (Attack & Defence)
Module 5: Developing a game plan
Module 6: Achievement strategies (including)

  • Periodised Planning
  • Game logistics planning
  • Critical incident analysis
  • Practice planning

Module 7: Sports science
Module 8: Risk management and Laws

Practical on site Evaluation(s)

The coach must be assessed twice in their own coaching environment. If logistics prove to be a major constraint one of these evaluations may be completed by video and online interview

 

 

 
 
 

REACH HIGHER

The National Coaching Certification Program (NCCP) is here to help you be the best coach that you can be. When you take an NCCP clinic, you'll gain rugby technical abilities as well as leadership and decision-making skills. NCCP training will open doors to new opportunities in coaching and in life. To find out more on which coaching level you need to take please click on the links below for more information.


NCCP Community Initiation /

IRB Level 1 Coaching Course – Click Here

 


NCCP Competition Introduction /

IRB Level 2 Coaching Course – Click Here


NCCP Competition Development /

IRB Level 3 Coaching Course – Click Here


 

Welcome to the Rugby Canada’s National Coaching Certification program. Over the last 12 months Rugby Canada has worked extensively with the International Rugby Board (IRB) to align its coaching programs to with the most up to date coaching literature available in the game. As a result all of the NCCP coaching programs for rugby are now merged with the IRB coaching programs providing coaches with both an NCCP and IRB certificate at each of its contexts. In doing so it has also opened up all of the resources available to coaches that are housed at the new IRB portal www.irbpassport.com


 
     
 
May 2014 Law Amendments
The following Law amendments have been approved the IRB Council in May 2014:
 
Law 3 : Number of Players - The Team
3.4 Players nominated as substitutes
International teams permitted to nominate up to eight replacements
 
3.4 Players nominated as substitutes (Seven-a-side)
Sevens variation for replacements/substitutes
 
3.5 The Front Row - Replacements and Substitutions
Re-written for clarification
 
3.11 Players Wishing to Rejoin the Match
Consequential amend following update to Law 3.10 in September 2013
 
3.12 Substituted Players Rejoining the Match
Consequential to the rewrite of Law 3.5
 
3.13 Rolling Substitutions
Consequential to the rewrite of Law 3.5
 
Law 4 : Players' Clothing
4.2 Special additional items for women
Female players allowed to wear tights
 
4.4 Banned Items of Clothing
Single stud at the toe of the boot no longer banned
 
Law 6 : Match Officials
6.A.5 Entering or Leaving the Playing Area
Amended to reflect intention of Law for player welfare and to acknowledge the role of water carriers and kicking tee carriers within Law
 
Law 8 : Advantage
8.5 More Than One Infringement
Amended to improve clarity and to ensure that the referee will apply the sanction which is most advantageous to the non-offending team
 
Law 9 : Method of Scoring
9.B.1 Taking a conversion kick
Amended in order to:
  • prevent conversions from being taken from within in-goal
  • improve the explanation of the player previously referred to as the placer
  • confirm a clarification which prevents the use of any equipment other than a kicking tee
  • prevent time wasting after a try has been scored.
 
Law 11 : Offside and Onside in General Play
11.1 Offside in General Play
Sanction clause added where previously none was present
 
11.4 Offside Under the 10-Metre Law
Add words "or interfere with play" to improve clarity
 
Law 12 : Knock-on or Throw forward
12.1 The outcome of a knock-on or throw forward
Quick throw-in after knock-on or throw forward
 
Law 13 : Kick-off and Restart Kicks
13.9 Ball Goes Into the In-Goal
Amended to cover instances where the wind has prevented the ball going ten metres and the ball has been blown back towards the kicking team's dead ball line and gone dead.
 
Law 16 : Ruck
16.7 Unsuccessful end to a ruck
Five seconds to play the ball from the back of the ruck
 
Law 17 : Maul
17.6 Unsuccessful end to a maul
Five seconds to play the ball from the back of the collapsed maul when the ball is immediately available
 
Law 19 : Touch and Lineout
19.2 Quick throw-in
(b) Position of thrower at quick throw-in
(e) Rewritten for clarity
 
19.4 Who Throws In
Amended to offer lineout alternative consequent to amend of 21.4
 
19.8 Forming a Lineout
Rewritten for clarity
 
19.10 Options Available in a Lineout
Added new 19.10(k) to cover the accepted play of defending a lineout before a maul is formed, and to provide for a legitimate opportunity to defend at the transition from lineout to maul
 
Law 20 : Scrum
20.1 Forming a scrum
20.1(i) amended to prevent pulling
 
Law 21 : Penalty and Free Kicks
21.2 Where Penalty and Free Kicks Are Taken
21.2(c) added to deal with kicks taken from the wrong place
 
21.4 Penalty and free kick options and requirements
Lineout alternative
 
21.6 Scoring from a Free Kick
Consequential amend to accommodate lineout alternative
 
 
Ongoing Law Amendment Trials
Law 6 : Match Officials
6.A.7 Referee consulting with others
Extension to the jurisdiction of the TMO
 
Law 20 : Scrum
20.1 Forming a scrum
Amended scrum engagement sequence

 
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email: dhopkins@rugbycanada.ca Voice: 250-418-8998